With the announcement of a new ranked system on January 15
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the way ranked queue works is completely changing. Some players in the
past have been upset with how ranked worked with many threads on the
forums asking for the removal of the current ELO system. Although many
people cited problems with the issue nobody could agree on a solution so
Riot took action. The solution they are taking to the problems players
have with ranked queue was to say “Out with the old, In with the new.”
The ranked changes took a few features away but added new things that
players will need to understand to fully grasp how the game is
changing. Displayed ELO in the postgame score screen as well as the
removal of the single ladder. Some of the new additions are a new
rating system, the addition of an interesting divisional system within a
tier of play, a new type of advancement system, losing the ability to
fall down a tier, and a new pinnacle tier for players. All of the
additions and subtractions will provide for a new ranked experience that
should prove to add excitement and a change of pace for the ranked
scene. Although these changes are being added to all ranked queues the
biggest impact will be felt in ranked fives where players will be able
to achieve their dreams of being a professional gamer.
Under the old system we have been used to since the game was started
we were governed by ELO points. There was one ladder with one system
for moving up and five tiers as you rise through the ranks. Many people
were unhappy with how ELO worked and thought it was an unfair gauge of
skill specifically in solo queue. A string of losses because of trolls
and leavers could result into falling into a lower bracket with
different players which may not have as great of an understanding or
cooperation and could cause further ELO loss. When a player fell to
like this it was commonly referred to as going to “ELO hell” a place
where teammates actions could drag down smart plays made by good players
causing them to lose the game. Under the soon to be old system there
was no way to really stop this and the only remedy was to hope that you
didn’t fall too far and had a string of wins to boost yourself back up.
It was very possible to gain or lose 100 to 200 ELO over a weekend and
be playing above or below your real rating. This was most apparent near
the ELO where the next tier (bronze, silver, gold, etc.) of play was
divided at.
With the new system we gain something called league points which work
similar to ELO with some slight tweaks. A player will still gain or
lose points with a victory or defeat, although the specific amount is
still a mystery. Moving through each division and tier will have very
distinct criteria compared to currently where there are no gates to
assure someone is ready for higher ranked games. This could lead to a
more stable system where a players rating will fluctuate less and
therefore create more even games with a more even skill distribution
across the teams. Under this new system every 100 points there are
divisions with six per tier in total. When a player reaches 100 league
points a series of advancement games is triggered. To succeed in the
advancement series it requires winning two of the next three games for a
division and three games of the next five for a tier. This helps to
assure that when a player moves up a division and especially a tier they
are actually ready. This assures that if someone had a few good games
in a row, they are actually ready to move into the next division or the
next tier if they are already in the highest division of that tier.
This new system creates and environment where there is a larger
feeling of excitement as a player moves up through the divisions and
tiers. It is yet to be seen if there will be a congratulations splash
similar to what a player receives when they receive a ribbon from the
new honor system. The thing most players will most likely look
favorably on is that once a tier is achieved it cannot be lost UNLESS
there is a period of absence. For example once a player achieves Gold
they can only go as low as the lowest division in Gold, they are unable
to fall back into silver tier. It is still possible to fall from the
highest Gold division to the lowest Gold division with enough losses.
Without knowing how many League Points a win or loss is worth it is
difficult to know how quickly this could happen.
Elo still exists but it is no longer a displayed value on the end
game score screen. The criteria to move up to a higher division it
requires gaining 100 league points which triggers an advancement series
The only question is if when advancement games are triggered will all
other players be in advancement games as well? This is mainly for solo
queue where it is possible to have ten players with no association in a
game. In a perfect world solo queue advancement games will be between
ten people all fighting to advance onward. In the ranked team queue it
seems much easier to find two teams who are both in the advancement
stage and have the battle for who gains the opportunity to move on.
After a player has moved up through Bronze, Silver, Gold, Platinum,
and Diamond they will have the opportunity to move onto the new
Challenger tier. This new tier helps to show which players are the best
of the best in that specific queue structure. This will also help these
teams get exposure to sponsors and possibly even tournament invites
where they will be able to compete in a LAN environment. Things like
this will help to expose these up and coming teams and give them the
opportunity to be discovered and visible. The chance of gaining
sponsors and playing in more tournaments can help them to become even
more competitive and challenge for the top spots. These things could
help the teams move up and possibly take the next step by turning them
into the next pro team.
With the new season structure the top thirty-two teams, in the
Challenger tier, at both the midpoint and the end of the season will be
chosen to participate in a tournament identical to the Path to Pro
tournament that happened in January 2013. Thirty-two team online
tournaments with the top eight teams will then participate in a sixteen
team live tournament against the bottom four pro teams as well as four
teams who will qualify from partner events like MLG and IPL. The top
four teams from the live tournament will then join the top four teams
from the pro league to take part in the League Championship Series Pro
League. This system is similar to what is used in European sporting
leagues where teams can be promoted up and relegated down between
divisions based on their performance. Teams will want to continue
practicing and attempting to improve since everyone will by vying to get
in the Championship Series and nobody will want to fall out.
Changes like these and many others help Riot to create the most
exciting environment in E-Sports today. Along with the Riots massive
involvement in the scene through sponsoring tournaments of their own and
cosponsoring them through IPL and MLG. They are blazing a trail that
gamers love and Riot as a company should be very proud of. Hopefully
other companies are taking notes and do things to help expand their own
E-Sports scene to help the scene as a whole.