In my last article I finished with this quote from Lyte, Riot’s Lead Designer
of Social Systems.
"If players are genuinely
positive people, they'll get random surprises and perks like this in League. No
one in the industry really does it like this, but we'll see how it pans out
because we're willing to take risks and just try things. Sometimes we might tie
it to lower Reports or high Honor, sometimes we'll tie it to players with no
bans and sometimes it'll be for positive language such as how often you say
"gg" versus "n*gger." Players who are consistently positive
and respectful in game will find that cool things just happen to them
in League."
Rather than just giving flat amounts of IP giving the IP boosts seem more like a reward and are something as a player you’d notice more. Similar to getting first win the of day bonus a boost is something that is very visible. IP Boosts hold an advantage over any other option, they don’t need any additional design and can be implemented almost immediately. We then run into this dilemma do they give per win or timed? I feel like per win IP boosts are most likely, the reason is simply because in the past when Riot has given out IP boosts for winning things like golden joystick they have been per win. The only exception, I believe, was when there were the problems during the season two championships and there was an IP boost that lasted the entire weekend. If they gave someone a one day IP boost and that just happens to be the day they don’t play then the boost is wasted. The solution to giving time based IP boosts is to give them out through an email that includes a code which would allow them to activate them whenever they wish. These also really don’t “cost” anything to riot in terms of monetary value. Sure the boosts cost money to buy but there is no guarantee the person getting the boost would’ve bought one otherwise. The final problem with IP is what do you give people that have all the champions and runes. Sure they could buy more rune pages but there will come a point where they just don’t use them.
Two more interesting choices are special icons and skins the difference with these two, compared to IP or RP, is the amount of design work that will be required to create these things. For players a skin or an icon is something they can really show off to people while playing the game. Telling your friends to look at your sweet IP boost or additional riot points doesn’t bring the same feeling of excitement that a cool icon or even more cool skin would bring. These things provide more motivation to the player to be a positive community member since they are extremely visual and able to be seen by everyone you encounter. As with any option this has its problems and gives Riot a decision to make about how favorable this would be. An icon would be pretty straight forward to implement after it goes through all the design stages. It won’t move and will only be seen before joining a game queue and in the post-game lobby. Then we get to the skin which could provide multiple problems some more complicated than others. The skin will have to go through all the normal design and animation problems that any new skin goes through which is a much smaller issue in my mind. The big problem that comes up is this, which champion gets the “Good Guy” skin and why? Does it fit some theme with that champion or did riot just pick a name from a hat? What if they decide to give a new skin to a champion that I don’t enjoy playing? Then to me it seems like a waste and I’m not as motivated I would be if it was a champion I played. Next what happens once you get the skin/icon? Are there additional rewards or are you just done?
An alternative to giving away a skin they could just decide to give out RP. Similar to IP boosts this wouldn’t have any additional design required and could be implemented immediately. The player would also then be able to pick a skin that they like for a champion they play or buy a champion they want. This again runs into the problem that this isn’t really a visual reward that you can show off to your friends. Riot points also cost money to buy but there was no guarantee this person would’ve bought riot points. This seems like a simple solution that gives players a good reward that will motivate them to continue being good as they can receive it multiple times without any problems or additional work.
Besides the obvious things already listed there are more tangible fun things Riot could do for those that are good. Send out Swag bags with riot merchandise; teemo hats, baron pillows, Blitzcrank hoodies, etc. maybe include a letter thanking you for the good behavior. This gives players some really cool things to get that they can actually hold and touch rather than cool pixels that the other rewards would be. Other cool things could be some tickets to a League event for the really exceptional people or to meet some Rioters in sunny Santa Monica at the office; shake hands with Phreak, chat with Nika, or have coffee with Morello.
The only question that remains is how will they implement it? Will it be random rewards like the lottery, or a tiered system that progressively gives different rewards for each time you reach a milestone? The only thing we can be sure of is Lyte won’t reveal his secret master plan!
Let the speculation continue and let us hear your comments! Give suggestions on future topics or a Series of topics you’d like to see!
Thanks for reading!
Ron Fendo